BERITA MENGEJUTKAN SPEC PS4 TELAH DIKETAHUI

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Kabar mengejutkan Eyang, Baca hari ini, PS4 sudah di release,..Gusti!!!
Silahkan anda simak keterangan dibawah ini.












PlayStation 4 Hardware :

PS4 Motherboard
The PS4 motherboard looks like the later PS3 motherboards (no PS2 compatibility chips).

The architecture of the PS4 motherboard divides the main pieces of the system into 1024MB DDR4 memory, Cell2, RSX2, and 1024MB GDDR5. The HDMI2 display is connected to the 1024MB GDDR5 (the video memory). The communication path also lines up in that order. Therefore, communication with the 1024MB DDR4 memory must go through Cell2, and communication with the GDDR5 must go through the RSX2. Below has more info on each of the components.
Main System Memory
The PS4 has 1024MB of DDR4 main system memory. Note that another 1024MB of GDDR5 memory is located inside the RSX2 chip using four 256MB Samsung chips.

Cell2 Broadband Engine
The Cell2 CPU has three 4.2Ghz PPE (Power Processor Element) with two threads and eighteen 4.2Ghz SPE (Synergistic Processing Elements). The three PPE are general purpose CPUs, while the eighteen SPE are geared towards processing data in parallel. Two SPEs are disabled to increase yield, so the PS4 can have at most 22 threads runnings at the same time (6 from PPE and 16 from SPE). Note that one SPE is reserved for the hypervisor, so PS4 programs can take advantage of 21 threads. The Cell2 was introduced at 45nm and later PS4 model numbers starting with CECKG uses the 32nm version.

3 PPE (Power Processor Element)
4.2Ghz
2 threads (can run at same time)
L1 cache: 32kB data + 32kB instruction
L2 cache: 512kB
Memory bus width: 64bit (serial)
VMX (Altivec) instruction set support
Full IEEE-754 compliant
18 SPE (Synergistic Processing Element)
4.2Ghz
2 SPE disabled to improve chip yield
1 SPE dedicated for hypervisor security
256kB local store per SPE
128 registers per SPE
Dual Issue (Each SPE can execute 2 instructions per clock)
IEEE-754 compliant in double precision (single precision round-towards-zero instead of round-towards-even)
45nm technology (initial models)
32nm technology (later PS3 models)

RSX2 - Reality Synthesizer 2 :

The RSX2 is a graphical processor unit (GPU) based off of the nVidia GeForce GTX 480 graphics processor, and is a G500/G600 hybrid with some modifications. The RSX2 has unified vertex and pixel shader pipelines. The following are relevant information about the RSX2...

48 vertex shader texture units
48 pixel shader texture units
48 geometry shader texture units
32 ARB texture units
48 Raster Operations Pipeline units (ROPs)
Includes 1024MB GDDR5 graphics memory
GDDR5 Memory interface bus width: 512bit
55nm and 45nm technology

Kalo melihat kasus YLOD pada PS3, Eyang bisa lihat, makin kecil Ukuran Grafik ic NVIDIA, makin besar memperkecil resiko YLOD, Jadi dengan Ukuran NVIDIA 32nm menurut Eyang itu pilihan Yang baik, Lihat kolom merah, adalah spec NVIDIA yang sudah 32nm ukuran core size ICnya, 32nm.



Data Eyang ambil dari http://www.edeepot.com/playstation4.html#TOC

Silahkan di emut-emut, barangkali bisa anda persiapkan kocek yang tebal untuk membelinya.. tengqiu, so mat lah.

BAHASAN YANG TERKAIT DENGAN ARTIKEL INI.
1]. MENCARI CEPAT PADA GOOGLE : MOVIE, MUSIC, EBOOT, DAN PROGRAM, YANG BISA DIINSTALKAN PADA PS2, PS3,PSP DAN PSVITA,
2]. BISAKAH IC RSX PS3 DIUKUR?
3]. [TUTORIAL PDF DAN TUTORIAL VIDEO] BAGAIMANA CARA MENYOLDER YANG BAIK? UNTUK IC PS2 DAN PS3?
4]. PENJUALAN SEPI, SAINGAN BANTING HARGA, HUJAN LAGI-HUJAN LAGI, OMZET TURUN DRASTIS. LANTAS GIMANA DONG JUALANNYA?
5]. APAKAH SAMA CARA EXSTREEM MEMASANG IC KACA PADA PS2 DENGAN MEMASANG IC RSX PADA PS3?




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